Friday, 03rd September 2010

   home     about     authors     news     physics forums         RSS feed     sitemap     privacy     physics archives     free magazines
The Physics of Hand-to-Hand Combat - Science Articles Science Articles

Physics Articles

folder add to favorites
folder make home page

blank
Astronomy/Cosmology
Education
How Stuff Works
Mathematics
Mystics/Pseudo Science
Other Sciences
Physics
Technology
Theoretical Physics

Our Newsletter



Subscribe
Unsubscribe
  Voting Poll

We will most likely find life on...
Titan
Mars
Europa
Callisto
Other


  Featured Book

  Physics Tip


Viscosity
The property of a liquid that makes it resist flow or any change in the arrangement of its molecules. The higher the viscosity, the "thicker" a liquid seems.


 

  Physics Quote


It is impossible to trap modern physics into predicting anything with perfect determinism because it deals with probabilities from the outset.
    Sir Arthur Eddington (1882 - 1944)

 

 
 
 

How would you rate this article:    Bad Good   Go » 

  

Page 2

If you asked Salah-al-Din, the Commandant of the United States Marine Corps and Albert Einstein to break down martial arts principles into their most basic components, you'd get three answers that paralleled each other closely.  What follows is my interpretation of the basics of applying any successful combat technique.  I have broken them down into simple factors for the purpose of allowing you dear reader to deduce the incredible complexity of the systems required to combine these factors towards a desired result.  While the same analysis could be argued for a gymnast or soccer player, combat has historically served a much more immediate and practical role in our survival and evolution.   

Acceleration

Without acceleration, there is little to no effect rendered by a spear thrust, a bullet or a closed fist. In all martial arts, speed of technique can determine whether your technique hits with critical impact, misses, or is countered by the opposition.

Acceleration is defined as the change in velocity over the time interval during which the action takes place.  Therefore, a=v/t ( a =accleration, v =velocity, t =time ).  This is the rate at which the velocity changes.  Acceleration is measured in m/s^2 or m/ s/s ( m =meter, s =second).

Acceleration lends to the successful execution of a devastating elbow strike or to the snappiness of a quickly applied joint lock technique such as an arm bar or choke.  Whether you are striking to make contact or attempting to apply an instantaneous joint manipulation or lock, you must appreciate acceleration.  Acceleration, if honed by practice for control, can become a great equalizer if not an overpowering element of hand-to-hand combat over a stronger, but slower foe.

Force

A force is an agent that results in the acceleration or deformation of an object.  This agent is evident since you must accelerate your hands, head, elbows, knees and feet in order to strike targets on the opponent's body for a reason, namely to create enough injury that you disable the foe.

Force is determined by using Newton's Second Law of Motion which states that the acceleration of a body is directly proportional to the net force and indirectly proportional to the mass.  This means that in order to move a bowling ball, for example, it will take a greater force to accelerate it than to accelerate, say, a golf ball.  Also if you place the same amount of force that you used to accelerate the bowling ball on the golf ball, the golf ball will reach a much greater velocity than will the bowling ball.  The opposite is also true. If you place the same amount of force on the bowling ball that you did to accelerate the golf ball, the bowling ball will not reach as great a velocity as did the golf ball.

The formula used to calculate force is F=ma (F=force, m=mass, a=acceleration) and is expressed in newtons (N).  A newton is the amount of force that causes a mass of one kilogram to accelerate at a rate of one meter per second squared.  If an object has a net force exerted on it, it will accelerate. Force and acceleration both have direction and size.  This has greater implications than can be expressed in this type of article.  The fact remains however that these principles provide for the basis and resolution of muscular contractions that result in the internal tension and subsequent movement of the skeletal system.  I will not cover angular and stabilizing vectors since the purpose of this article is to dilineate the basic knowledge of physics that our predecessors lacked.

What would you do with this knowledge if you were a medieval general tasked with quickly preparing your men for armed and unarmed combat?  Whereas the Roman Legions incessantly drilled weapons movements as well as unarmed strikes, you personally may simply want to make sure that over time, your men had developed a sense of how much force was being generated by their acceleration.  You then would probably lean towards having them train in increasing their acceleration.  Then again, you could have them body train to gain muscle mass.  If you were pressed for time, which would you choose to develop in your army, acceleration or mass, to generate the highest levels of force? If you said both, you are probably correct.   

 Momentum

The momentum of an object is defined as the product of an object's mass multiplied by its velocity.  Momentum is calculated by the equation p=mv, where momentum is represented by "p".  The product of a momentum equation is labeled as kg/m/s, where kg is kilograms (1000 grams), m represents the mass of the object, and s is seconds.

In striking aspects of martial arts, momentum plays a mixture of roles.  An effective technique will require you to generate the maximum velocity allowable by time and space.

In order to find the momentum of a strike at the point of contact between two bodies of mass, assuming that the collision is inelastic, use the equation: M1V1=(M1M2)V'.  In this equation M1 is the mass of the attacking body part of the attacker, V1 is the velocity of the striking part of the body at the moment of contact; M2 is the mass of the opponent's targeted area, and V' is the velocity of the of the fist or foot of the attacker just after the collision takes place.  This equation, M1V1=(M1M2)V', is called the Law of Conservation of Momentum.  The Law states that the total momentum in a closed, isolated system does not change.  Again, the implications are boundless but remember if you increase the velocity or the mass of the striking point, you will also increase the amount of momentum transferred into the target.

                                                                                Energy

Energy also plays an important role in the physics of martial combat.  The more energy your technique possesses the more damage it will incur. 

Energy can be calculated by using the equation: KE= 1/2mv^2, where m is mass and v is velocity.  The kinetic energy is proportional to the mass of the object and is also proportional to the velocity squared.  Using this equation we see that if you double you speed, you quadruple your kinetic energy, while if you double your mass (of the arm), you only double you kinetic energy.  So by knowing this if you want to create more energy in your punch or kick,  increase your velocity and not your mass. In other words, rather than commanding your army to work out for months to gain bigger thighs or arms, develop the speed at which a kick or punch is delivered.  Have them work on each movement slowly until muscle memory etches into the brain at various timelines in the technique.  As the technique is progressively sped up, so is the fighting effectiveness of your army.  

 



Article Pages:  « Prev | 1 | 2 | 3 | Next »  
                          


  Article Comments   Add Comment | View All (9)


Poster: chris
Added: -1/1-/2003

keep up the good work!!
Poster: kenikov
Added: -1/1-/2003

Very interesting article.

Most Martial Art instructors probably don't even realize this.

I was always taught that power and speed came from my "power yell".

Too bad I wasn't taught this ;) .

Poster: Karam
Added: -1/0-/2003

Two reasons why torque shouldn't be thought of that way in combat situations. 1) the grip you describe is hard to pull of when opponent is sweaty, moving erratically, etc. 2) the grip up high near the wrist wraps around the whole hand of the opponent thus exerting much more pressure psi overcoming any negligible increase in torque by using fingers as the point of the lever. Good luck!!
Poster: Erik
Added: -1/0-/2003

You forgot torque... for example, since torque equals force times the length of the lever arm, in a wrist lock you would want to apply force as far up the hand and away from the wrist as practical -- probably around the first set of knuckles. Moving the application of force half the distance to the wrist (less than two inches!) likewise halves the effectiveness of your move.
Poster: Paul
Added: -0/9-/2003

WOw, very informative, Kinda cool seeing math and science applied in one of natures most basic elements
Poster: Dave
Added: -0/9-/2003

Great article gives reader a starting piont in which can lead to futher research.
Poster: Gus
Added: -0/9-/2003

Nice article, but it hardly comments on any useful information. It could be an introduction for a following article from the same author though, this topic is interesting and not very explored in the public domain.
Poster: Ian Groot
Added: -0/8-/2003

If the author expanded any more they'd be teaching you how to break bricks in your living room.
Poster: Stephanus
Added: -0/7-/2003

This article need a lot more epansion
Top  



Advanced Search

recent Recent Science Articles



Recent Articles function is down for the time being as we update the script. Stay tuned for a better and more updated news rotator.


links Science Links


Physics Post is just one of many quality physics sites on the web. Contact us if you feel you've found a diamond in the rough.

Astronomy and Cosmology

Chemistry

Credit Counselors

General Discussion

Philosophy

Securities Brokerage

Technology


 

Physics Songs

 
We provide daily science articles, physics articles and science news.
Our mission is to create a wide array of basic and advanced science articles for you to read and expand your science knowledge. Content here is not reviewed for accuracy, we rely on the expertise of the authors and the peer review in the comments section. If you want to submit a physics or science article please contact us.
All content © 2010, Physics Post. .